Location: the small town of Waterborn

A landscape showing a mountain with a steep waterfall of multiple sections ending in a round basin and exiting und a narrow natural rock bridge to flow away in a more placid little river. Beside the pool and accessed by the natural rock bridge is a rough stone plateau with a long building with a gabeled roof and slate tiles. A Nymion with a gold-topped staff stands before the wooden double doors of this building, the Magic School. The arched windows of the buildings downstream (eastern) end look over the river to a rural area where the forest at the foot of the mountains meets the river edge and several roundhouses with thatched roofs are located. Signs of farm life surround these buildings with more wildlife amongst the trees. A cut stone bridge with heavy rope railings leads over to the edge of the very small town of Waterborn. Three round stone buildings with conical roofs of matching stone form the north edge of a open green space, with subtle signs of past floods in the area. The center building, with its notice board in front, is larger and taller, and has a large ceramic rosy-brown colored teapot atop the lantern post near its front steps. In the foreground, the river flows south with a marshy area and pond to the east. At the eastern edge, the curving stone wall of another round building can just be seen.
the west edge of the small town of Waterborn, looking north toward the Magic School

The mountain homeland of the Mirror Nymioni meets the farmlands of the First Davuri here in the very small town of Waterborn. A waterfall pours forth from a cave at this eastern edge of the mighty twin mountains, and forms one of the many small rivers which eventually join and flow to the Inland Sea far away.

In spring, as the snows melt, the land is prone to flooding, so those of the Nymion culture here build on rock above the flood lines. Their neighbors of the Davur culture build on high ground when convenient, but generally prefer the convenience of good farming soil to the risk of a damp ground floor. Some even choose to simply rebuild a simpler home every year or two, as needed.

The large public house, The Rosy Pot, and some other buildings in the town have their main entrance on the second floor, reducing the inconvenience of the brief high water season.

A view from the signpost at the west end of Waterborn looks past the three round houses, including The Rosy Pot public house toward the river and waterfall in the distance. A tall Nymion bard holding a lute gestures in greeting from the steps of the public house to a Nymion carter leading their draft horse. The Nymion carter, at a typical 8' tall, towers over the sturdy horse.
a bard greets a carter coming to stay at The Rosy Pot after unloading their delivery

Like public houses anywhere in Kabalor, The Rosy Pot provides food, shelter, and community support to any who want them, and always has a mix of long-term and short-term residents who cook, clean, repair, and bring good cheer. Its huge second-floor room with its graceful windows is one of the hubs of community activity. The top floor has sleeping accommodation, with storage in the attic above, while the ground floor has the kitchen, bathing area, and other essentials.

The Rosy Pot was once a musical hotspot a generation ago when the great Nymion drummer Everywhere-Fun was in his prime. Now his memory and enthusiasm lives on, if not his skills.

Davur buildings in Waterborn are round in their traditional style, but the Nymion influence is felt in their decorative plasterwork and arched windows. Likewise, the Nymion buildings here are more likely to show the Davur preference for displaying the natural colors of the stone rather than plastering them over in pale pastels as Nymion culture tends to elsewhere.

Waterborn is rich in resources: stone and wood for building, good soil for grazing, mushrooms from the forest, fish and greens from the river, and herbs from the marshland along the riverbank.

This west end of town is known for The Rosy Pot, the smithy opposite it across the central green, and the sturdy home beside it with its two public shrines—to The Masked Ball and The Crossroads—raised just above the high water mark as the land begins to slope up to the northeast toward the rest of the town.

An overhead view of the smithy opposite The Rosy Pot. It is a round stone farmhouse in the Davur style with its entrance on the second floor to avoid flooding in the wet season. The smith, a red-skinned and muscular Davur stands in front of a hefty stone table piled with a jumble of crafted objects, holding their hammer and a long tool of some kind on which they are working. Their anvil with a bucket of cold water beside it is just the other side of the stone steps from the table of their wares. Beyond them, at the marsh edge of the open green space in front of The Rosy Pot, a small flock of chickens browse near a Davur farmer with a pitchfork who is talking to an attentive seated hound dog. Behind them are a small cart and a plow. The steps of The Rosy Pot, the approaching Nymion carter, and the top of the signpost can be seen along the righthand side of the image.
the central green of the west side of Waterborn

What draws visitors to this spot from both the local area and the villages beyond is the Magic School. This finely restored, Nymion building is situated on a plateau at the base of the waterfall, constantly serenaded by the rushing waters tumbling down the cliff and churning in the pool below before passing under a rock bridge to calm themselves in the little river. (Daring locals know of a bathing pool partway down the cascade where the chilly waters can be enjoyed at only a moderate risk of a painful and possibly dangerous ride down the rapids.)

Lush green against mossy stone colors the western side of the little river, framed by the source of its misty good health: the waterfall emerging from a mountain cave in the distance above the Magic School on its rocky promentory over the river. A rough trail leads through the woods and up a stony, climbing path into the mountains where the trees chance from rounded deciduous shapes to pointy conifers. In the foreground a very large dark brown pig wallows in the puddles of the start of the muddy path near the river crossing.
the Waterborn Magic School in its dramatic setting beside the waterfall and river, with teacher Littletree at the door

It is the quality of the teaching, though, rather than the scenic architecture, which gives this school its allure. Littletree, the Nymion instructor, is exceptionally skilled in Earth and Water Element Magics, also having well above average knowledge of the Element Magics of Air, Smoke, and Fire. They may be short in stature for a Nymion, but their reputation as an instructor stands tall in the region. Not only do many of the magical merchants of the area owe their ability to manage their magic to Littletree, so too do a few other teachers at smaller Magic Schools in neighboring areas.

As soon as the weather permits travel in the spring, Waterborn starts to welcome students whose magic has begun to come in—most of them at that cusp between adolescence and adulthood, but some who have gained magic later. Many are accompanied by a relative or close friend who will remain at least for their first few months of study and perhaps through their entire stay. The majority of students learn to control and direct their magical talents by the time the autumn winds begin to chill, but some—whether through lack of diligence or due to possessing more complex magical talents—remain through the cold and blustery winter to complete their studies. Many life-long friendships are formed amongst those who overwinter at a Magic School, as the classic tropes of song and story attest.

The eastern portion of the town is more typically First Davur culture, though still bearing elegant Nymion windows in places. It has a market square and a petite guildhall of the Farmers’ Guild, along with a variety of craftsfolk and other services. A quieter public house, The Wren’s Nest, is down a lane from the square, a little ways past the cheesemaker and the pie shop. The accommodations there are in a circle of small one to three story little towers surrounding a community garden.

Thanks to the natural dye ingredients found in the moor and marsh south of the town, there are many colorful fabric decorations in Waterborn, along with a thriving trade in the bright embroidery threads so important to that traditional art form of the Mirror Nymioni.

Waterborn’s population is about 1200 residents. It is supported by the farming village of Wellfield a quarter day’s walk to the northeast and the herding village of Rattle about the same to the southeast. Along with those two settlements, there are many small farmhouses and foragers’ huts in the area.

Waterborn in winter is buffeted by cold winds off the mountain and in springtime is soggy, but its great natural bounty from late spring through to the first snow makes up for the inconveniences.

Whether you’re choosing a location for a magically talented relation to understand their new gifts, traveling east or west between the mountains and the plains, seeking materials or tools for your craft, or just looking for a lovely spot to simply be, Waterborn awaits!

(learn more about the making this terrain build)

Author: Dinah from Kabalor

Author. Discardian. GM. Current project: creating an inclusive indie fantasy ttrpg https://www.patreon.com/kabalor

3 thoughts on “Location: the small town of Waterborn”

  1. Your narrative is brilliantly immersive and your Dwarven Forge build is genius! I am struggling to articulate just how much Mrs. GG and I love your build. It inspires us for when our Wildlands finally arrives.

    Like

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